F1 2015
Ferrari SF15-T
Ferrari SF15-T
F1 2015
Made it to F1 2015 poster! In front of Mercedes F1 W06 Hybrid and McLaren MP4-30. Image taken from Codemasters Blog.
Console
PBR Workflow Test
Console
PBR Workflow Test
Personal project to get myself familiar with PBR textures and Quixel's tools.
Clean Version.
1000 triangles, 2048x2048 textures.
*Screenshot taken with Marmoset Toolbag.
Console
PBR Workflow Test
Console
PBR Workflow Test
Personal project to get myself familiar with PBR textures and Quixel's tools.
Explode Version.
2480 triangles, 2048x2048 textures.
*Screenshot taken with Marmoset Toolbag.
Console
PBR Workflow Test
Console
PBR Workflow Test
Personal project to get myself familiar with PBR textures and Quixel's tools.
Explode Version.
2480 triangles, 2048x2048 textures.
*Screenshot taken with Marmoset Toolbag.
F1 2014
Williams FW36
Williams FW36
F1 2014
*Williams livery based on document specification. Screenshot taken from Codemasters Blog.
F1 2014
Williams FW36
Williams FW36
F1 2014
*Williams livery based on document specification. Screenshot taken from Codemasters Blog.
F1 2014
Williams FW36
Williams FW36
F1 2014
*Personal render. Williams Martini Livery (Not used in the game).
F1 2014
Williams FW36
Williams FW36
F1 2014
*Personal render. Williams Martini Livery (Not used in the game).
F1 2014
Williams FW36
Williams FW36
F1 2014
*3ds Max screen capture. Williams Martini Livery (Not used in the game).
F1 2014
Williams FW36
Williams FW36
F1 2014
*3ds Max screen capture. Williams livery based on document specification.
F1 2014
Williams FW36
Williams FW36
F1 2014
*3ds Max screen capture. Williams Martini Livery (Not used in the game).
F1 2014
Ferrari F14 T
Ferrari F14 T
F1 2014
*Texturing task only for car. Screenshot taken from Codemasters Blog.
F1 2014
Ferrari F14 T
Ferrari F14 T
F1 2014
*Texturing task only for car. Screenshot taken from Codemasters Blog.
Grid Autosport
ADC Presteza-14
ADC Presteza-14
Grid Autosport
Touring Discipline Tier 3 (Not used in the game)
*3ds Max screen capture. Livery task only for car.
F1 2013
Imola, Grandstand
Imola, Grandstand
F1 2013
8020 triangles. 3 different size of shared textures with other grandstands and objects.
Grid 2
IndyCar
IndyCar
Grid 2
*3ds Max screen capture. Livery task only for car.
Grid 2
IndyCar
IndyCar
Grid 2
*3ds Max screen capture. Livery task only for car.
F1 Race Stars
Other Works, Abu Dhabi and Europe Tracks
Other Works, Abu Dhabi and Europe Tracks
F1 Race Stars
Abu Dhabi
Object and tree placement
Barrier placement
Construction Area's terrain work
Europe
Small assets creation
Track pieces generation
Building and object placement
Bodycount
Africa, Wood Window
Africa, Wood Window
Bodycount
Shreddable Object
*3ds Max screen capture. 4 sets sharing textures 256x256.
Bodycount
Africa, Old Safe Deposit Box
Africa, Old Safe Deposit Box
Bodycount
State Swap Object
*3ds Max screen capture. 1 texture 512x256.
Bodycount
Africa, Portable Communication Device
Africa, Portable Communication Device
Bodycount
Simple Static Object
*3ds Max screen capture. 1 texture 128x128.
Bodycount
Africa, Portable Hard Drive
Africa, Portable Hard Drive
Bodycount
Simple Static Object
*3ds Max screen capture. 1 texture 128x128.
Bodycount
Africa, Heavy Wooden Chest
Africa, Heavy Wooden Chest
Bodycount
Shreddable Object
*3ds Max screen capture. 1 texture 512x256.
Bodycount
Africa, Toilet
Africa, Toilet
Bodycount
Shreddable Object
*3ds Max screen capture. 1 texture 256x256.
Bodycount
Target, Data Node
Target, Data Node
Bodycount
Shreddable Explosive Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Barrier
Target, Barrier
Bodycount
Shreddable Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Barrier 01
Target, Barrier 01
Bodycount
Shreddable Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Com Bank 01
Target, Com Bank 01
Bodycount
Shreddable Explosive Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Data Buttress
Target, Data Buttress
Bodycount
Shreddable Explosive Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Maintenance Table
Target, Maintenance Table
Bodycount
Shreddable Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Single Seat
Target, Single Seat
Bodycount
Shreddable Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Server Cabinet
Target, Server Cabinet
Bodycount
Shreddable Explosive Object
*3ds Max screen capture. Sharing textures.
Bodycount
Target, Switch
Target, Switch
Bodycount
Shreddable Object
*3ds Max screen capture. Sharing textures.
Ski Region Simulator 2012
Snow Cannon, Twin Booster
Snow Cannon, Twin Booster
Ski Region Simulator 2012
5451 triangles.
1 2048x2048 diffuse, specular, normal, reflection, occlusion.
1 512x512 diffuse with alpha, specular, normal, reflection, occlusion.
Ski Region Simulator 2012
Snow Cannon
Snow Cannon
Ski Region Simulator 2012
2035 triangles.
1 2048x2048 diffuse, specular, normal, occlusion.
1 512x512 diffuse with alpha, specular, normal, occlusion.
Mechanic Drone
Mechanic Drone
2000 triangles.
1 512x512 diffuse, specular, occlusion, emissive.
Mechanic Drone
Mechanic Drone
2000 triangles.
1 512x512 diffuse, specular, occlusion, emissive.
Lurker
Lurker
2000 triangles.
1 512x512 diffuse, specular, occlusion, emissive.
KartWorld
Pilot Project
Pilot Project
KartWorld
A friend of mine Andi, requested me to join him, as freelance artists. We did a demo to prove what we can do in order to acquire the project. He did the car model and passed to me to do the texture, lights and render setup. It took us less than two week’s time before he present it to Twiitch.
Andiono Christanto
KartWorld
Super-Deformed Cars
Super-Deformed Cars
KartWorld
KartWorld is a Facebook’s game developed by Twiitch, an Australian video game software development studio and provides software development services.

KartWorld’s shelves is developed by me to bridge the other member of the team who doesn’t familiar with the software. It has automatic function to import the model, apply the shader, custom texture and get the lights as well as render done in a few clicks before we handed it over to the client.
Andiono Christanto
KartWorld
Twiitch
Project Nico
Portrait
Project Nico
Portrait
Project Nico (Portrait) is a collaboration project. I did the modeling, texturing, lighting and rendering. While my friend will do the rigging, skinning and animating.
Project Nico
Portrait (Crop 50%)
Project Nico
Portrait (Crop 50%)
It’s been my obsession to do a clone in CG, based on real world actor. We believe by doing this project, we can improve my current skills and portfolio as well. We’re trying our best to bring this character into life. That’s why, we post it at some CG forum to get comments and constructive critiques. We really hope to finish the character with the animation soon with our best result.
Female Figure Study
Color
Female Figure Study
Color
Featured work at Ceiga Magazine (Issue 10/May-June 2012)
My Exposé 8 entry.
Imitating as in real world figure is one of my obsession. Trying to get as close as possible, as well as combining a photography aspects inside a 3d scene. This is a revised version of my previous artwork.
Credit goes to Marcus J. Ranum for the pose reference.
Female Figure Study
Black & White
Female Figure Study
Black & White
Featured work at Ceiga Magazine (Issue 10/May-June 2012)
My Exposé 8 entry.
Imitating as in real world figure is one of my obsession. Trying to get as close as possible, as well as combining a photography aspects inside a 3d scene. This is a revised version of my previous artwork.
Credit goes to Marcus J. Ranum for the pose reference.
Female Figure Study
Katana
Female Figure Study
Katana
Another pose using katana. Using the same model and repose it with ZBrush's transpose. It really speed up transformation without the need of rig setup. Re-sculpted for muscle deformation.
Credit goes to Marcus J. Ranum for the pose reference.
The Silencer
The Silencer
Made just for fun.
It's not related with The Silencer Movie many years ago. Just wanted to do a mysterious figure, silence but dangerous. Create something like movie poster style with a graphic design. My first time using Shave and A Haircut Plugin as well.
Inspired by Hitman and Max Payne
Softwares:
Maya + Shave and A Haircut + Mental Ray, ZBrush, Photoshop.
Pensi
Pensi
Character of Pencil, named Pensi.
Used as a local TV opening program for children. The rigged and animated version done by my friend.
Maya 7.0 with Software Render.
Beowulf Floor Ad
Beowulf Floor Ad
This is work done for Beowulf floor ad years back.
I only did the character, and my friend did the rest. We collaborate a lot especially about the viewing angle. A lot efforts put on this scene to achieve the realism. I used photoshop, started from scratch, and mouse only. While the rest done in 3D (3dsmax and V-Ray) by Irwan (my friend). The right picture shows after sticked on the floor.
The character are copyrighted by the creator of this movie.
Beowulf Floor Ad is a product by MagiqADs Sdn Bhd.
DiGi Yellowman Floor to Wall Ad
DiGi Yellowman Floor to Wall Ad
A concept character sheet of DiGi Yellowman before production. He is a mascot of one telecommunication provider in Malaysia. The middle picture shows the concept shot, while the right ones shows the photograph of printed material, sticked half on the floor and half on the wall.
Made with Maya 7, ZBrush, and a touch of Photoshop.
DiGi Yellowman character is copyrighted by DiGi Telecommunications Sdn Bhd.
The floor to wall ad is a product by MagiqADs Sdn Bhd.
Leatherback Turtle
Leatherback Turtle
This turtle is not finished yet, however I don't have a plan to finish it. This turtle actually part of a project a year back, but since there is no continuation, then it stopped. But pretty much I like it, that time I did a lot of fish characters.
Done in ZBrush, rendered in Maya Software Render.
Mr. B, Concept
Mr. B, Concept
A burger concept character sheet.
Even though it doesn't look yummy, I did have a plan to make this character humorous short movie that time, but for some reasons it stopped.
Maya and Mental Ray.
Yesi, Concept
Yesi, Concept
A female cow.
I was assigned to do a character sheet for a brand of milk in Indonesia.
Actually they have it already, but since they want to make a short animation for education purposes, so I did one. However they didn't like, they said it doesn't match what they had that time (it was 2D cow, with super deformed and impossible to do in 3D), so they rejected. But I still like it.
Slim & Tiff
Half Body
Slim & Tiff
Half Body
Slim & Tiff are two characters I’ve done for my freelance job. Both of them are game model with restriction below 10k tris each model and low-resolution textures (Color, Normal and Specular).
I was given by the client only the references as a guideline. Every week, I had to do a progress report, but it was fun, I was freely to develop the characters without a doubt, as long as I follow the references.
With a help from other tools like Headus UVLayout and xNormal beside my main working package, I was able to finish the job within two weeks of time.
Maya, ZBrush, Photoshop, Headus UVLayout, xNormal.
I’m using the pictures with permission.
Dart
Concept
Dart
Concept
This is a colored concept design vehicle for my freelance.
Done in Photoshop, basic model is from client, also the concept of the vehicle, so the credits belong to him. I only did the design coloring and the texture.
I'm using the image with permission.
Dart
Viewport Render
Dart
Viewport Render
This is the realtime render in a 3ds Max viewport.
Low-Poly scene with:
512x512 for Hull1 (Color, Normal, Specular)
256x256 for Hull2 (Color, Normal, Specular, Emissive)
128x128 for Gun (Color, Normal, Specular)
64x64 for Cockpit (Color, Normal, Opacity)
Original model and concept done by client, so the credits belong to him. I only did the design coloring and the texture.
I'm using the image his permission.
Sean, Serge Rally Team Indonesia
Subaru WRX STI 2008 Serge Sean
Sean, Serge Rally Team Indonesia
Subaru WRX STI 2008 Serge Sean
Frame 36 of total 30 seconds animation.
Character (5244 Tris) in 3ds Max done by Ivan.
Car (3860) in Maya by me.
Scene in 3ds Max setup by Ivan.
Shading, Lighting and Render Setup in 3ds Max (Scanline Render) by me.
Technic Plane
Technic Plane
One of my favorite 3D model.
The model was done by my brother. I did the shader, lighting, and render setup.
Rendered in Maya 7.0 using Mental Ray.
Technic Plane Unfinished
Technic Plane Unfinished
This is the unfinished version of Technic Plane.
Rendered in Maya 7.0 using Mental Ray.
Desk Clock
Desk Clock
One of my house desk clock, it's not exactly the same, few parts has been changed.
Made with 3ds Max 7.5 and rendered with V-Ray.
Adidas Oracle STR NY M
Adidas Oracle STR NY M
Made with Maya 7.0.
Textured in Photoshop.
Rendered in Maya Software Renderer.
Nuevo Concept Mouse
Nuevo Concept Mouse
My Nuevo Concept Mouse.
Made with Maya 7.0, rendered in Maya Software Render.
Altec Lansing 5100
Altec Lansing 5100
One of my favorite speakers long time ago.
Made with Maya 7.0 and rendered with Turtle.
Kayla WIP Sketch
Kayla WIP Sketch
Kayla third sketch.
Many changes, tactical suit, holster, one desert eagle, replaced chains with bandages, and hopefully this will be her final pose.
Pencil on paper.
Kayla WIP Sketch
Kayla WIP Sketch
Kayla first initial sketch, very rough.
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.
Sketch
Sketch
Pencil on paper.